= Homegrown & Cornfed Midwest Design =
HAND-CRAFTED ILLUSTRATION AND PRINTED GOODS
Half Hazard Press (H.H.P.) is a genuine underground, All American print & design studio dedicated to the craft of making unique & one-of-a-kind items. We believe in the simple merits of hard work, using your hands, & putting good out in the world. With a heavy arsenal of trade skills, we bring experience & moxie into our approach to making flatstock paper goods or paraphernalia & live by the gospel of concept & process.
Just like us, our company was born in the true heart of the Midwest, & raised amidst the sprawling fields of corn & soy. Known natively as Gentlemen of the Press, word has spread over land & sea, branding us as Scoundrels of the Arts in our search for similar minds. Those of you who also believe in standards of craft, quality, & light heartedness, JOIN AS ONE under our banner; Always whole hearted, never half assed!
= MEET THE HAZARD TEAM =
CHRISTOPHER GRAY |
JOEL HUNTER |
DAN FERRELL |
DONNIE O'BRIEN |
Owner / Artist / Manager "The Boss Man" |
Owner / Artist / Manager "The Work Horse" |
Shop Manager / Printer "The Muscle Rack" |
Apparel / Assistant Printer "The Good Times" |
B.A. in Visual Com. & Design | IN |
B.A. in Fine Arts & Graphic Design | CHI |
B.S. focusing in Graphic Design |
B.S. in Graphic Design | IL |
Wacom Cintiq 13HD DTK-1300 |
Wacom Cintiq 13HD DTK-1300 |
American M&M Tempo Auto Press |
M&R 6/4 Manual Arm Press |
Design Influences: + Methane Studios + Hatch Show Print + Sheppard Fairey |
Design Influences: + Ken Taylor + Invisible Creature + Dan Mumford |
Design Influences: + Gustav Klimt + Drew Millward + Aaron Draplin |
Design Influences: + Bryce McCloud + Simon Delart + Mike Mahle |
HOW WE BUILD YOUR PROJECT FROM START TO FINISH
1. DEVELOPING A CONCEPT
Anything that ever achieved greatness was started with an idea. So we approach work from the ground up, starting with a strong concept that tells a story or presents a solid composition. Without that, you have nothing.
2. EXECUTING YOUR DESIGN
We are not just technicians, and understanding the software isn’t enough to convey a good idea. Knowing how to balance color, layer elements, and use typography well, all contribute to how people will experience your idea.
3. BRINGING IT TO LIFE
We don’t believe the work is done when you click save on the file. Seeing the process through to whatever means and on whatever medium is used is just as important as the time put into developing the work and concept.